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CoplayDev/unity-mcp

C# Tracked since 2025-03-18 Updated 2026-09-12 View source ↗

#186 of 803 by Stars among GitHub repos

14.1k Stars

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

About

Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 47 focused MCP tool entrypoints, any client, free & MIT.

Requirements: Unity 2021.3 LTS → 6.x · Python 3.10+ (via uv). Works with any MCP client — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.

 (pin #v10.0.0…

Excerpted from github.com/CoplayDev/unity-mcp

Latest metrics

Stars 14.1k 2026-09-12
Forks 1.5k 2026-09-12
Commits 1.8k 2026-09-12
Releases 67 2026-09-12
Watchers 81 2026-09-12
Open issues 41 2026-09-12
Open PRs 45 2026-09-12